Survivor Will Have Five Distinct Lightsaber Combat Styles

One of them being lightsaber + blaster!

A brief interview over at Game Informer had Star Wars Jedi: Survivor’s game director, Stig Asmussen, reveal some pretty interesting details about the game, such as it having five different styles of lightsaber combat. “A lot of it depends on the enemy that you’re coming across,” said Asmussen. “It’s advantageous to use certain types of stances against certain types of enemies, and it’s up to the player to figure that out.”

RELATED: Star Wars Jedi: Survivor Has A Lot To Fix From Fallen Order’s Story

A couple of these stances where shown briefly in the game’s first gameplay trailer a few weeks ago, but Asmussen went into greater detail about them. There’s the dual-wield lightsaber option, which returns from the first game, Fallen Order, that will seemingly make Cal’s attacks much quicker.


There’s the new crossguard lightsaber, clearly inspired by Kylo Ren’s lightsaber from the Star Wars sequel trilogy. Asmussen confirmed that this will allow for a “heavy stance” style of combat, where moves are slower but more powerful. “It’s weighty,” he described, “beefy. But you have to be very measured on how you use it because the timing windows are longer…”

Furthermore, we finally got official confirmation that Cal Kestis will indeed be able to wield a blaster in Star Wars Jedi: Survivor. This will be one of the five combat styles, and it will let Cal use a lightsaber in one hand and a blaster in the other. This had been speculated for a while now, due to a Hasbro toy line of him having a blaster on his hip, as well as the game’s deluxe edition having blaster skins.Third-person shooting is sure to add a whole new layer to the already complex and engaging gameplay of the first game.

The other two stances weren’t mentioned in the Game Informer interview, though one of them is likely the standard lightsaber, and the other is probably the Darth Maul-like dual-blade lightsaber, which was also in Fallen Order. Though it could be that the latter was removed, and Respawn, the development team, still has one more surprise up its sleeve.

Finally, Asmussen spoke on the game’s traversal, stating that new movement options will allow for greater flexibility in exploration. As seen in the trailer, Cal now has a sort of grappling hook and can ride mounts. Asmussen states, “It’s much of a wider Metroidvania approach. Cal can cross huge gaps by chaining several types of skills together.”

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