Marvel Snap has an incredible variety of cards featuring great Marvel characters for players to choose from and create some excellent decks out of. Many of them have recognizable combinations that form iconic Marvel teams. There are X-Men cards like Professor X and Wolverine, Avengers cards like Ant-Man and Captain America (a great Ongoing card), and there are even fan-favorite Guardians of the Galaxy cards.
The Guardians of the Galaxy cards are among some of the most used, as they all have the same On Reveal factor of playing a card at the same location as the player’s opponent. Though they have the same requirement, the power and energy differences can make some of these cards more beneficial than others.
So rather than a power-up, the player gains an opponent’s card, which may or may not be useful. For players looking to stall their opponent and reduce strategies, Mantis is a great 1-cost card for them.
6/7 Rocket Raccoon
Rocket Raccoon is a great 1-cost card that players can obtain in pool 1 of Marvel Snap. Rocket Raccoon is much like his other Guardians of the Galaxy cohorts, as his On Reveal ability states that if the opponent played a card at his location the same turn, Rocket gains 2 additional power.
Rocket is a 1-cost card with an initial 2-power, meaning that his power-up would bring him up to 4-power. 4-power is a lot for a 1-cost card to carry, making this a fair contender for any location, especially in Ka-Zar decks.
The fan-favorite Groot makes his way into Marvel Snap with an ability similar to his allies. Groot’s On Reveal ability states that if the opponent played a card at his location in the same turn, then Groot gains 3-power. Groot is a 3-cost card with 3-power, meaning that his ability allows him to go up to 6-power!
This initial maximum power for the tree-being is pretty great, though 3-energy can be a bit much. For players looking to stack power onto a location rather than make strategic power-adding moves though, Groot is a great choice.
The human taken from the earth, and now leader of the Guardians of the Galaxy, is among the very first cards that beginners in Marvel Snap will already have acquired. This card is a wonderful 2-cost card that any player can efficiently utilize in their decks, especially On Reveal decks.
Star-Lord costs 2-energy and provides 2-power, but his On Reveal ability states that if the opponent played a card at his location during the same turn, Star-Lord gains 3-power, bringing him up to 5-power. For a 2-cost card, this output is amazing.
Drax is one of the Guardians of the Galaxy cards that players won’t really be able to obtain until pool 3 of Marvel Snap. Drax has a similar ability to his Guardian allies but gains more power than the others. Drax is a 4-cost card and has 4-power, but his ability states that if the opponent played a card at his location during the same turn, Drax gains 4-power.
With this boost, Drax immediately has 8-power, which is an incredible feat. This power rivals some 6-cost cards! Easily so, Drax is one of the best Guardians cards.
Nebula, Gamora’s blue, cyborg sister, is yet another Guardians of the Galaxy card that players will only be able to obtain in pool 3 of Marvel’s unique card game. Nebula is easily one of the best 1-cost cards in the game as she has a similar ability to Deadpool, but with the Guardians’ twist.
Nebula is a 1-cost card with 1-power, and her ability states that if the opponent played a card at her location in the same turn, then Nebula returns to the player’s hand and her power is doubled. Quickly, Nebula can easily become an 8-power card or even an incredible 16-power for 1-energy!
Gamora is among the Guardians of the Galaxy cards that players can obtain during the Recruit Season of Marvel Snap, meaning almost everyone will acquire this card early in the game. Gamora is arguably the very best Guardians of the Galaxy card, as she quickly gains immense power.
Gamora is a 5-cost card with 6-power, which is already a great start. Her On Reveal ability states that if the opponent played a card at her location during the same turn, then Gamora gains 5-power, bringing her up to 11-power!
NEXT: Marvel Snap: Best Destruction Cards, Ranked
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