Season 1 of Warzone 2 and Call Of Duty: Modern Warfare II is finally coming to an end—in just over two weeks. The game’s second season kicks off on February 15th, two weeks after its original launch-date. The delay should give Infinity Ward, Raven Software and all the other studios working on these games time to polish the upcoming release—and hopefully avoid too many game-breaking bugs in the process.
While we don’t have all the details about Season 2 just yet—information about map changes, the new Battle Pass, new modes, Resurgence Mode and the new Resurgence map and much more will be revealed next week—we do have some important details about upcoming changes, many of which are in high demand from the community.
Here are five changes coming to Season 2 of Warzone 2.0 on February 15th.
1. 1v1 Gulag Is Back
The 2v2 Gulag was a novel change for the launch of Warzone 2, mirroring the excellent 2v2 Gunfight mode that will hopefully land in Modern Warfare II sooner than later. The mini-boss Jailer was also a clever idea. But sometimes clever ideas just don’t work out as intended, or are unpopular regardless. The community has been near-universal in its dislike for the 2v2 Gulag in Warzone 2 and Infinity Ward and Raven Software have listened. The Jailer is getting the boot and 1v1 Gulag is making a return, with the traditional capture-the-flag mechanic capping off matches. This means no more instances where both teams lose—or where both teams win.
2. UI/UX Improvements
Lots of UI/UX and quality of life improvements are coming in Season 2. These include:
- Improved navigation and organization of Camo menu
- More polished Social tab, including improved channel swapping and player muting
- New “My Bundles” screen
- Quick equip items from Battle Pass, My Bundles, and Store
- Reticle previews in Store and Gunsmith
- Improved clarity of attachment blocking logic in Gunsmith
- And many more bug fixes
- Instance speed of Recent Players in menu
- Status refresh of Friends
- Improved After Action Report with audio
- Play Again feature in Battle Royale
Bug fixes for inconsistencies between:
- Battle Pass
- Weapon progression
The fact that there isn’t already a ‘Play Again’ feature in Warzone 2 is both hilarious and a testament to the state of the game at launch: A mess. I definitely think these all sound like good changes, though. Reticle previews! A functional After Action Report! Maybe even a camo navigation menu that isn’t horizontal (or is that too much to ask?)
3. 3-Plate Vest Changes
One controversial change to Warzone 2 was the addition of 3-plate armor vests. If you didn’t have one, you could only equip two armor plates. If you found one, you could equip three. This gave some players a major advantage. Granted, being low on armor will always hinder you against enemies, but not having the ability to even load up to three was a problem. Now, everyone will start with (and always have) a 3-plate vest. You can still run out of armor, but at least the playing field will be that much more even.
4. Backpacks Are Going Away
Now, the backpack you start with will be the only backpack you have. Period. No more Medium or Large backpacks. This means you’ll have a much more limited inventory, won’t be able to pack a third gun, won’t be able to carry a whole bunch of self revives and killstreaks and so on and so forth. Again, this evens the playing field in a very welcome manner. Nothing is more frustrating than flying back out of the Gulag at the end of a match with nothing but a pistol only to come into contact with enemies toting around three self-revives, two mortar strikes and fully loaded out arsenal. You can still find yourself at a disadvantage, but it will hopefully be less wide of a gulf.
5. Customizable Perk Packages
Weirdly, Modern Warfare II has customizable Perk Packages, allowing players to mix and match perks to fit their playstyle, but Warzone 2 only has premade Perk Packages and they’re not even the same as the ones in MWII—which is bizarre and annoying! Thankfully, custom Perk Packages arrive in Season 2, and while perks will be limited this is still much better than what we have now. Of course, loadout drops are much less common in this game than in the previous one (or at least it seems like my squad gets ours a lot less frequently) so it probably won’t make a huge difference.
There are other changes on the way, including nerfs to the DMZ, progression wipe in the DMZ and much more which we’ll get into next week when Infinity Ward and Raven Software give us a more in-depth overview of what’s coming in Season 2, which is still almost three weeks away!
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